

- #RUST VIDEO GAME FLY TEXTURE SOFTWARE#
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Games are getting more and more complex with the years. And that of course will ruin the experience of other players and/or have a direct impact in your company’s revenue.

Gamers are cheaters by default and a big portion of them will try to exploit, cheat, or hack the game. I would say, nowadays the second biggest headache would be being able to find the vulnerabilities of the game. That is the biggest challenge: being able to remain focused on all these areas at once to understand if the game “feels right”. Graphics, sound, music, game flow, game design, game balancing, performance, storytelling, and on top of that, of course the game itself as a whole and its mechanics. Testing video games is hard because the testing scope goes 4D (adding the expected emotions it should create in the player) and requires an active effort from the tester to be aware of the whole context, and not just a specific functionality.
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What if Mario could jump higher than originally implemented in Super Mario Bross? The game would be too easy and probably not engaging, even though the code behind the jumping mechanics works perfectly.

The truth is, in a video game the code could be 100% perfect with no flaws, but if the experience it delivers during playtime is poor or wrong, then the quality of the code means nothing. It doesn’t mean this role doesn’t require technical skills, but its focus is much closely tied to the final experience that is delivered rather than technical endeavors. But also “game testers” (the ones I will talk about in this article), dedicated to interacting with/playing the game as close as a final user would do.The focus is to deliver a healthy application, free of bugs, in a timely manner. This is the role that matches 100% with QA’s outside the gaming industry. QA testers dedicated exclusively to working within the usual QA spectrum that we all know: code, pipelines, automation, code quality, monitoring/observability, testing activities and such.It brings a new subset of responsibilities and skills intrinsic to the gaming industry. Moreover, testing video games goes beyond (or differs in general from) what Quality Assurance means and represents.
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This entails a series of challenges and situations that force testers to become all-terrain superheroes, when it comes to being flexible, adaptable, and resilient.
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Nothing could be further from reality a professional game tester’s life is complex and often hard, partly because of how the industry has evolved, but also due to the nature of video games itself.Įver since the first game was created (Pong!) until what we now envision as a modern "video game", the complexity of these "software applications'' has been increasing exponentially. That passion and love for video games is what makes most people think that being a professional game’s tester is a privilege and a luxury within the reach of very few lucky people a task easy and delectable, even better than that, considering that you get paid for it. Video games have become the preferred hobby of the newest generations. A door to an alternative universe, a social network, an interactive book or movie. To drive the player to a specific and different mental space. They are designed to convey a specific feeling.
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Video games are not only a piece of software games are experiences. Gaming is nowadays the biggest and most lucrative entertainment industry by far.
